AWS for Games Blog

Category: Amazon Simple Storage Service (S3)

Game integrity and cheat detection using AWS Game Analytics Pipeline, Amazon Quick, and Kiro agentic IDE

Game integrity and cheat detection using AWS Game Analytics Pipeline, Amazon Quick, and Kiro agentic IDE

Cheating in online games erodes player trust, damages competitive integrity, and can drive players away. Game studios need a scalable analytics pipeline to detect anomalous player behavior. In this post, we show how to build a game integrity proof of concept (POC) using the Guidance for Game Analytics Pipeline on AWS, Amazon Athena, and Amazon […]

Building an AI game testing agent with Amazon Bedrock

In this post, we walk through how we built an autonomous QA agent on Amazon Bedrock that connects to a running Unity game and executes test scenarios without human intervention. We cover connecting to a game’s internal object hierarchy, a perception and reasoning loop inspired by recent research on autonomous testing agents, and game-agnostic tools that extend as complexity increases. The approach was validated against a turn-based mobile strategy game built in Unity.

Player profiles to leaderboards: Choosing the right AWS database, Part 1

Player profiles to leaderboards: Choosing the right AWS database, Part 1

This is the first post in a series that will discuss the foundational data workloads: player profiles, inventory, session management, and content configuration. Part 2 addresses live operations and social features: leaderboards, matchmaking, chat, social graph, and game analytics.

How Lore rethinks binary asset storage on AWS

How Lore rethinks binary asset storage on AWS

In this blog, we explain how Lore—an open-source version control system created by Epic Games—rethinks binary asset storage by splitting files into content-addressed fragments that eliminate redundancy and make branching effectively free. We also share the reference architecture developed with Epic for deploying Lore on AWS using services like Amazon EC2, Amazon ECS, Amazon S3, and Amazon DynamoDB.

Player profiles to leaderboards: Choosing the right AWS database, Part 2

Player profiles to leaderboards: Choosing the right AWS database, Part 2

In this post, we continue with the real-time, social, and analytical workloads: leaderboards, matchmaking, chat, social graph, and game analytics. Each of these has distinct access patterns that require different database choices. This post assumes familiarity with AWS database services and basic game backend architecture.

Run Unreal Engine 5.6 with Proton on Amazon GameLift Streams Linux Runtime

If you are looking to run a Windows game based on Unreal Engine 5.6 or newer, it currently isn’t compatible with the available managed Proton runtimes on Amazon GameLift Streams. Instead, you can run the same Unreal Engine game with a compatible version of Proton by using the Linux Runtime option on Amazon GameLift Streams. […]

AI-assisted game production: From static concept to interactive prototype

Game development often begins long before anything is playable. Teams spend weeks brainstorming concepts, months creating designs, and countless hours implementing and testing mechanics before an interactive demo is created. The challenge isn’t only timeline constraints; critical validation and refinement traditionally happen late in the development cycle, when changes become costly and creative pivots are […]

Wicked Saints Studios integrates TikTok within World Reborn using AWS

Faced with integrating TikTok functionality into their new mobile game, World Reborn, Wicked Saints Studios encountered a dilemma. Available market solutions were either prohibitively expensive, time-consuming to implement, or lacked TikTok integration entirely. To meet their pressing deadline, while maintaining cost efficiency, the studio developed a creative solution by building upon existing Amazon Web Services […]

emptyvessel builds global game development pipeline with AWS

This blog post was co-authored by Garrett Young, General Manager and COO of emptyvessel and Wei Ning, CTO of emptyvessel. In the high-stakes world of game development, success hinges on seamless collaboration across time zones and lightning-fast development cycles. For one ambitious studio creating a next-gen cyberpunk shooter, Amazon Web Services (AWS) became the catalyst […]